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Unity + After Effects + Coffee = HoLy S#!*!!
Just a few selections from the epic multi piece Electric Storm
Cartoon Flames and Dissolve Effect
Branching out into different styles and using Unity Shader Graph.
Digital Mist
Digital Mist is a blend of Unity's new VFX Graph and the old Shuriken system.
The Triangles are a Sprite Sheet made in Aftereffects and collide with the player.
some of the particles are VFX Graph particles and some are Shuriken. A beautiful little effect inspired by a thought I had, "What would dust look like in Tron?".
Dynamic Shield
This effect was achieved using Shader Forge in Unity. After a rather deep dive into node based editors I felt confident enough to try and make something. This was the end result of a rather fun learning experience from people all around the world. The shield itself is taking advantage of the Vertex Offset property and various other color tricks with the rgb channels of the UV texture map.
Using some handy scripting techniques I was able to tap into some custom made properties of the shader map to make the shield more responsive to....anything!
In this instance I made it respond to a keystroke, the code can be altered to respond to collisions, music, or just looking at them for too long, sky is the limit when it comes to code.
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