top of page

Make Tools, Save Time, Rinse, Repeat. 

Sometimes you just hate doing things over and over again. or maybe you want to make something more efficient. Why keep spawning new projectiles when you can build an object pool system to save some processing power and memory.  Whatever it may be, there's a tool waiting to be written for you. Here are some of my personal tools and prototypes for both Maya and Unity. 

C#, Python, and Mel.

​

​

UnityTools (Coming Soon)
bottom of page